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批踢踢實業坊 MayDay 板
[心得] 五月天...
Jul 5th 2013, 23:04, by Alanex

作者Alanex (無名)

看板MayDay

標題[心得] 五月天...

時間Fri Jul 5 23:04:08 2013

對於五月天認識,我只有聽過部份歌曲、看過廣告。 還有就上次天廳演唱會 被老闆叫去排隊領票 (他太座要看,我只好當天和歌迷一起包圍市政府) 這次,在自家附近能看到五月天,原本抱持著拍照心態去看看 有些歌曲耳熟能詳,有些則很陌生。 (我終於瞭解,朋友用 動次、動次 是啥意思了!~"~) 感受到演唱會的氣氛,也体會五月天的舞台魅力 會互相吐糟團員、爆料,讓歌迷一片歡笑... 雖然拍攝上難免擋到別人,而我想磨練自己在這環境下反應速度 連拍的快門聲也多少影響到別人 (我盡量挑講話時拍,唱歌時,乖乖放下鏡頭聽台上表演) 這是今晚我自己最喜歡一張 也送給五月天的Fans們 http://i.imgur.com/JJ8V6dc.jpg
其他的照片還在整理,如果有不錯,再補吧... -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 124.11.211.142

Thomson1014:讚~~拍的真好 07/05 23:10

wulawwusky:超清楚!!!!!!!!!! 讚!!!!!!!!!!!!!!!!!! 07/05 23:12

Alanex:但是也被旁邊的歌迷白眼..邊拍邊發抖...也擔心擋到後面的人 07/05 23:13

yaGaga:如果沒有整場演唱會把相機舉高高 對我倒是還好XD 07/05 23:19

cute750918:哇塞~好清楚~好好看喲!阿信好帥呀~啾 07/05 23:20

northfox:亮晶晶~ 07/05 23:22

shaneibalaja:只有阿信..... 07/05 23:23

minisec:請不要一起搶票,購票的請不要拍! 07/05 23:24

janefather:真清楚@@! 希望原PO分享幾張XD 讓我們沒去的人"聞香"QQ 07/05 23:34

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批踢踢實業坊 SET 板
[情報] 天下女人心 第163集 懶人包
Jul 5th 2013, 22:38, by helentinamey

作者helentinamey (楓蝶)

看板SET

標題[情報] 天下女人心 第163集 懶人包

時間Fri Jul 5 22:38:09 2013

天下女人心 第163集 懶人包 方家 月里和愛妃吵來吵去,劍輝出來說話,只要不要告自己和愛妃,就會讓愛妃好好安胎,於是慶昌和愛妃簽下離婚協議書,並且在旁邊附上剛剛說的條件(8:00-8:07) 萱萱在醫院留下紙條,告訴大家自己把世美帶到案發現場,世美把影片提供給建民,並告訴建民,愛妃常派馬沙去做壞事,可以從這邊調查,接著世美跟建民回到警察局作筆錄,愛妃和劍輝也來到警察局,聽到建民說要去找馬沙,愛妃冷嘲熱諷世美不孕的事,這才知道世美根本不知道這件事,愛妃故意告訴她,萱萱因此和愛妃吵起來,沒注意到世美已經跑掉(8:07-8:30) 世美走著走著,走到家裡附近的公園,世美想回家卻又害怕被立翔找到,轉身想走,看到俊杰站在自己面前,世美的傷口開始流血,又不肯去醫院怕自己情緒崩潰,俊杰告訴世美,立翔不會拋棄她,但世美覺得立翔只是一時現在不會拋棄,時間一久會怎樣都很難講,俊杰只好找個地方安置她(8:30-8:37) 艷紅幫高手付醫藥費,兩人又吵了幾句,後來艷紅幫高手付醫藥費,兩人又吵了幾句,後來艷紅在醫院遇到朋友,朋友向艷紅分享前幾天聚會的影片,影片內容是陸七發給舞廳的姊妹們紅包,請她們投票給愛妃,艷紅把這個影片拿給世美看,希望世美去舉發愛妃賄選,但是世美知道她們想借刀殺人要她們自己去,既然已經被發現艷紅就明講,問世美要不要去揭發,世美要她們不准留備份才肯,於是艷紅把檔案傳給世美,再把原來的檔案刪除,世美很高興得到這個影片可以幫助立翔,可是傷口好痛,曼娜想幫助慶昌,就去幫忙找 世美,曼娜見到世美,要帶世美去醫院,但是世美不知道曼娜已經棄暗投明,怕曼娜搶走影片,拔腿就跑(10:00-10:16) 江家千金 耀武發現自己娶到真千金,爽翻了,碎碎唸說都是宜蓁害自己沒和念慈登記結婚,耀武想擺脫宜蓁,靠向念慈這個真千金,國峰告訴耀武,如果到時候艷紅他們一家三口出事,一定會把耀武拖下水,而且就算念慈是真千金又怎樣,江大海都已經倒下 耀武回到家,沒想到自己繞了一大圈,結果念慈才是真千金,可惜當初那個夢想著開一間道館的耀武已經不在了,耀武心想雖然目前念慈對自己沒幫助,只要江家還沒倒,還是要靠念慈才行(8:37-8:45) 高手拿到資料後,才走沒多久,馬上就有機車騎士過來搶,高手拿起木棍防衛,殊不知後面還有一位機車騎士,高手被打昏,機車騎士把資料交給劍輝,劍輝把資料燒掉(8:45-8:56) 耀武拿新出的膠原蛋白飲給宜蓁試喝,宜蓁告訴念慈,自己要去南部出差(8:56-8:59) 劍輝把依照之前說好的約定,讓國峰當東昇建設的負責人,並希望劍輝能幫忙處理念慈,還告訴國峰有關念慈的身世,正談到一半,念慈就送公文進來,劍輝向念慈介紹國峰,並說國峰之後會加入董事會,念慈心想國峰名聲不佳還要進董事會,到底在搞什麼鬼,便在出去後偷聽他們對話,聽到國峰要支持劍輝當總裁,念慈把這件事告訴玉華(8:59-9:11) 嘉豪想用行動證明給玉華看,想幫玉華證明宜蓁是假千金,想到自己之前就已經拿到宜蓁的檢體,馬上在高手來拿之前留下備份,高手來拿之後果真馬上被搶,嘉豪還有劍輝燒掉資料的影片,除此之外,嘉豪開始懷疑起國峰,再加上自己的身分不是被中興揭穿,有可能是被金鳳媽媽的前夫國峰揭穿,還發現東昇建設的負責人已經變成國峰,懷疑東昇建設其實就劍輝的秘密金庫(9:11-9:17) 劍輝告訴公司員工,不要讓玉華進公司,因為她最近精神狀況不穩,於是玉華和拖拉庫一群人裝成外送人員,但警衛要他們把東西放大廳就離開,這時念慈下來幫他們,讓他們成功進入江海集團,念慈偷偷跑進宜蓁的辦公室找宜蓁的檢體,找到宜蓁試喝的膠原蛋白飲瓶子,念慈偷撿體的畫面都被監視器拍下來(9:17-9:33) 劍輝推薦耀武和國峰進入董事會,表決成功,兩人順利進入董事會,接著宜蓁提名劍輝當總裁,玉華闖進來阻止,拖拉庫的人和劍輝他們打成一團,嘉豪也進來幫忙,因為耀武想報警,大家又打成一團,念慈進來說已經報警,於是大家都被帶到警察局,(9:33-10:00) 艷紅和宜蓁走到了歌廳門口,兩人進到歌廳看看,宜蓁知道媽媽幾十年的辛苦,說要把這裡當作她的皇宮,還告訴艷紅,就算愛妃被舉發,劍輝的心也不會回來,艷紅也知道,只是覺得不甘心,艷紅上台唱歌,回味以前在歌廳的時光,愛妃和劍輝突然過來,因為陸七告訴他們,歌廳的姊妹有人把那天的情景錄下來,影片被艷紅拿走,愛妃和劍輝要她們把影片交出來,劍輝和艷紅搶包包,劍輝發現手機裡根本沒影片,問艷紅影片給誰(10:16-10:30) 下集預告(有聲+無聲) 世美的包包被人搶,手機掉出來 世美被送醫 曼娜快被車撞,慶昌衝出來 國峰發現東昇建設是空殼,耀武想分剩下的錢,國峰說不能動用,兩人反目,不過後來好像又和好 本集進度 角色們的動態 愛妃:和慶昌離婚並協議將孩子生下來、告訴世美切除子宮的事 慶昌:和愛妃離婚 劍輝:把國峰和耀武送進董事會、搶賄選影片 世美:要建民調查槍擊事件是不是跟馬沙有關、知道自己不孕、不想讓立翔找到、得到賄選影片 艷紅:發現賄選影片拿給世美、明知劍輝不愛自己卻又不甘願 念慈:拿到宜蓁檢體 耀武:經過國峰開示繼續和宜蓁同一邊 嘉豪:知道高手拿走檢體資料會被搶早有備份、看到劍輝把資料燒掉的影片、懷疑國峰 玉華:暫時阻止劍輝當總裁 -- ╭──★───★───★───★──╮ 貼心小提醒 │ │ │偉銘呢? 詳見第80、81集懶人包 ╰★───★───★───★───★╯ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.226.95.233

blue80169:推 07/05 22:38

※ 編輯: helentinamey 來自: 36.226.95.233 (07/05 22:46)

blackpearl:推~ 07/05 22:55

taohjca:感恩H大犧牲奉獻 07/05 23:04

silvia6:感謝推! 07/05 23:09

gbcowandy:嘉豪有備份喔!哈哈 07/05 23:29

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提供國內重要大事最新消息。
立委:缺乏說明 經濟活水變爛水
Jul 5th 2013, 14:57

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針對服貿協議簽署,國民黨立委吳育昇今天點名經濟部長張家祝、行政院發言體系在政策說明中「缺席」,導致...

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
[情報] 泡麵修正第一彈-炮塔部份
Jul 5th 2013, 15:18, by e7227339 ( col )

http://na.leagueoflegends.com/board/showthread.php?p=39336258#39336258
看來像是Xypherous主導的修正
暫時沒空翻..先看有沒人要接手

重點
0.都還在開發中,隨時可能會改

1.炮塔有兩種攻擊模式,一種是像現在的短程炮火,一種是遠程雷射
  遠程雷射很痛,可是可以躲,泡麵可以透過擺在好位置來讓雷射很難躲

2.改三顆炮塔,每顆生存力都弱一點,這會提供對手更多擊毀炮塔的機會
  但也讓泡麵的威力不會因為一座炮塔被衝掉就下降太多

3.炮塔是由AI控制,會偏好攻擊泡麵打的目標,雷射有CD,威力和CD和泡麵的AP/CDR有關

4.炮塔在泡麵離開距離1200三秒後會斷線失效,等泡麵回來會再重新上線.
  敵人可以趁這個空檔清掉炮塔,而且目前設定中就算泡麵死掉也會讓炮塔攻擊三秒XD

5.被動沒改

Every designer works significantly differently from one another in terms of how they work with the community – so these types of write-ups will be more on a case-by-case basis.  

Disclaimer: The following is all work in progress and is subject to change at any time.
Additional Disclaimer: The following uses temporary particles made by me and thus look terrible.

Turrets – Why are turrets cool?

   We wanted to solve was why Heimerdinger’s turrets cool and what draws players towards Heimerdinger.  They should be easy to use, claim territory, farm minion and provide a threatening zone that Heimerdinger could operate from behind.

   Conversely, we also wanted to solve all the negative aspects of Heimerdinger’s turrets – their binary nature against long ranged targets, their wide disparity in effectiveness between melee or ranged and the fact that they intrinsically relied on being countered by their opponent rather than being played around.

   So we added laser beams on them and called it a day.  

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   They still can’t hurt towers all that well though.

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Lasers!

How does this work?

    Heimerdinger’s turrets now have two direct attacks: The rapid cannon attack pattern that they have currently and piercing energy beam attack that is on a much longer cooldown.   This allows Heimerdinger’s turrets to harass and provide threat to a larger range of enemies.

    The quick cannon attack is a very short ranged attack and excels at shredding minions apart – but provide continuous threat in a region.  The energy beam is a long ranged attack that can harass opponents at range and deals very heavy damage.  His attacks scale off ability power but the energy beam cooldown can be reduced with additional cooldown reduction.

    Melee characters will need to dodge the beam attack to destroy the turrets quickly – while ranged mages will need to still need to dodge the beams to harass turrets down.  Turrets have a fair amount of magic resistance and far weaker armor early – lowering the disparity between enemies.

    Additionally, we’ve reduced the power of each individual turret and raised the turret count back to three as it lets us make each individual turret easier to take down – but also raise the potential use cases of turrets from providing vision to providing coverage.

Formations!

    From internal testing, the biggest gain here is that Heimerdinger’s turret formations become a little more interesting.  If you clump your turrets – you’ll have a very strong zone of minion control and hiding – but the barrage of skillshots is fairly easy to dodge, as they come from the same point.

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    Contrast, a wider spread pattern that is less efficient at farming minions – but also provides better harassment by attacking from many different angles:

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    Keep in mind though, that the cannon attack is relatively short ranged – so clever spots to put beam turrets will prevent their basic cannon from being able to affect many targets, seen here when the bottom turrets can attack Annie with their basic cannon attack but the topmost turret is slightly out of range.

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    Additionally, since each turret is individually weaker – advancing with the turret wall is a much slower process than before.  With two high-powered turrets, you could easily leapfrog your way in a creeping methodical pattern.  With three turrets of moderate strength – you’ll need to think about whether or not your third turret and the loss of the old turret will create gaps that enemies will use to murder you.

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    Otherwise known as - I regret my decision to replace that top turret to push in.

Local Control

    One of the things we wanted to stress on Heimerdinger is that he has local control over his area.  Because his turrets were still active while Heimerdinger was not nearby, it made his turrets powerful in a way that was neither appreciated nor particularly compelling to play against.

    Since he could farm his lane passively from base and push from afar – it forced his wave clear to be weak as he had so much presence.  We wanted to take away this global control because it forced too many limitations on Heimerdinger’s power level and play pattern to the detriment of the entire builder fantasy – from turret count, to turret durability, to the fact that turrets had to die when he did.

    Turrets now shut down after 3 seconds if Heimerdinger isn’t within 1200 range of them, enabling characters to have a window of opportunity to reclaim lane position if Heimerdinger has left.

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Quick setup

    A portion of Heimerdinger’s ultimate has been devoted to shoring up a couple of his weaknesses – one of which being an inability to quickly set up when the time was required.  One of the ways to use his ultimate can be to quickly set up a turret nest in a flash.

    Using his ultimate in this manner will spawn the familiar frosty turrets that you are accustomed to, that slow enemies on hit.  However, using the ultimate in this manner will prevent you from using it in any of the other modes and has quite a significant cooldown cost early. If Heimerdinger returns to lane and uses his ultimate to create a foothold fast with it, he’s giving up a portion of all-in strength for the next few minutes.

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
[攻略] 中路無敵的酒桶 7/1更新
Jul 5th 2013, 14:59, by magic84516 ( ㄚ齊噢 )

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
[攻略] 塔隆 - 中路爆發角 (改版囉
Jul 5th 2013, 15:26, by k0955140344 ( DaiAndy )

先從符文頁開始....你這樣帶 憑你天賦給的微薄穿透
假如對方一開始步甲起手,回家合個探索者
你打人就不痛了
再來說說九頭蛇、黑切 塔隆玩續戰 很難
塔隆玩續戰 真的很難 九頭蛇你想在會戰中砍人
通常敵人不會讓你慢慢砍而不殺你
而且你不帶閃現 只要AD腦袋沒問題 你連接近AD的機會都沒有
而你又沒有穿 不可能跟前排的坦互砍 再加上你中路走塔隆
那要看看上路、JG是否是AP 如果不是 敵人全部買布甲 而你穿又少 這樣就可以整死你們了
靠那一點點的吸血活不下去 說吸血一點點是因為你沒穿 假如有好了
你的吸血也挨不過對面的炮轟 就算稱好戰好了
血量不過3000多
你沒撐多少防禦
敵人開開招還是得死
在來 你說你想多騷擾 然後回家出暴風 但你卻主Q 這樣實在是不好騷擾
要知道 塔隆4等前很可憐 你去跟AP互打也不一定贏....
而你水也帶得少 又不主W 又沒帶藍 或 靈藥 騷擾的話
1 不痛 2 耗魔
兩等點Q 且你帶點燃虛弱 如果對方JG兩等GANK 抱歉跑不掉
除非對方腦殘亂推兵線 不然你是跑不掉的
而你說前期盡量農 要是我是遠攻的AP 才不會讓你好好農 因為你W我又不痛 Q我沒穿有痛不到哪裡去 加上要回家就出暴風 暴風頗貴 你很慢才回家 加上上面說過 你水帶很少
塔隆是近戰吃兵的角色 你吃個兵 他就揍你一下 你再吃個兵 他又揍你一下 那你的兩水撐不過3波兵
如果你用E飛過去 那正好 你前期接一套 跟法師前期接一套 你可以試試看誰痛....
且你沒有出閃耀劍 這也蠻危險的 很多人說閃耀劍不必出
閃耀劍可好用了.....
要的是他的被動 還有+200魔力 塔隆的魔力很容易乾 除非你都不POKE
還有對線英雄的問題
易大師 怕就怕他的W冥想 所以你的E要掌控好 留著用 這時怎麼去打他呢? 靠閃現

還有打易大師的重點 自己的小兵剩3個的時候絕對要遠離
再來是卡特蓮娜
好吧 這就扯到上面的點法了 W POKE他 通常他也會丟你刀 然後觸發印記....
而有時也會遇到只想把刀丟到你身上的 這時就看你的水量了 因為你也不能都不吃兵
但你只有兩瓶 大大不夠用阿.....
阿卡莉 暮光防護是個很討厭的東西
照你的符文 他用暮光防護 還是別插紅眼了
他的暮光防護是有防禦力加成的 別插了紅眼打不死

好吧 我講了這麼多廢話
重點還是這個
物穿很重要

以上 500場塔隆經驗

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批踢踢實業坊 Gamesale 板
[PSV]徵16G記憶卡、魔界戰記3&一些遊戲
Jul 5th 2013, 23:16, by BGK

作者BGK (You see me.)

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標題[PSV]徵16G記憶卡、魔界戰記3&一些遊戲

時間Fri Jul 5 23:16:55 2013

※標題統一使用「徵」「售」「換」開頭,若有錯誤請修正 【遊戲物品名稱】:1.16G記憶卡2.魔界戰記3(英文版或中文版)3. 忍者外傳2sigma(中文或英文版) 4.海賊無雙二中文版 【遊戲分級】:普遍級/保護級/輔導級/限制級 (選一,遊戲賣家必填) 【保存狀況】: 【售 價】:1.1050 2.400 3.650 4.1150 【地 區】:台中車站附近 【交易方式】:面交 【介紹/拍賣網址】:無 【附註】:意者站內信討論面交相關事宜,謝謝 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 101.15.191.142

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批踢踢實業坊 Gamesale 板
[X360] 售XBOX360主機
Jul 5th 2013, 23:27, by k0700579

作者k0700579 (林老師好)

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標題[X360] 售XBOX360主機

時間Fri Jul 5 23:27:27 2013

請先按Ctrl+V顯示正確色碼 ※標題統一使用「徵」「售」「換」開頭,若有錯誤請修正 Gamesale板規 ver 4.0上路了,發文前看過了嗎? (2013/05/23) 置底公告、按Tab看文摘、按z進入精華區都可以看到新板規內容 上面訊息可按Ctrl+Y刪除 【遊戲物品名稱】:售XBOX360主機 黑 含黑色無線手把一支+手把充電器 【遊戲分級】:普遍級/保護級/輔導級/限制級 (選一,買賣交換必填) 【保存狀況】:良好 盒裝完整 【售 價】:3600 【地 區】:台北 【交易方式】:面交 【介紹/拍賣網址】: 【附註】: -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.167.76.11

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批踢踢實業坊 Gamesale 板
[PS2 ] 售潛龍諜影系列作、太空戰士10
Jul 5th 2013, 23:30, by mgsnake168

作者mgsnake168 (mgsnake168)

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標題[PS2]潛龍諜影系列作、太空戰士10

時間Fri Jul 5 23:30:47 2013

【遊戲物品名稱】:20週年紀念限量合輯 潛龍諜影1完全版(PS) 潛龍諜影2 :資料片 潛龍諜影2:真實之影 潛龍諜影3:食蛇者 潛龍諜影3 :Subsistance 求生戰 太空戰士10 初版 【遊戲分級】:輔導級(1-6)、普遍級(太空戰士10) 【保存狀況】:8-9成新,盒書皆完整 【售 價】:4500 【地 區】:新莊區 【交易方式】:面交 【介紹/拍賣網址】:http://goods.ruten.com.tw/item/show?21307059264953 【附註】: 贈品: MGS 限定版 原版原聲帶 MGS2 BANDE DESSINEE 只限定面交,自取者可少200 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.160.150.1

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批踢踢實業坊 Tech_Job 板
[請益] 廣達VS家登精密
Jul 5th 2013, 22:52, by cat210278

作者cat210278 (朵拉拉)

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標題[請益] 廣達VS家登精密

時間Fri Jul 5 22:52:51 2013

在下中字企研碩士畢業 這兩間剛好都到最後一關的面試 但家登精密比較少人討論,爬過的資訊又比較偏負面,去面試倒是感覺不出? 廣達大家都耳熟能詳,只是面試時主管非常強調部門”很操”,擺明沒那個屁眼不要吃瀉 藥。但還是想問知道內部資訊的人可不可以提供點意見,就以升遷或未來發展比較好的公 司做選擇。還是大家覺得等拿到offer再說? 公司: 廣達 家登精密 地點: 桃園(住家) 土城(通勤1小時半) 福利: 年終比家登多(打聽的訊息) 保13 職務: CCBU業務 儲備幹部(頭一年輪調部門) 薪資: 其實兩間都還沒談到(自己爬文後大約設定35000) 工時: 12hrs(責任制),要出差 8am-6pm(責任制),有可能出差 升遷: 似乎不易?(不確定) 說是為了培訓未來主管 謝謝大家的建議。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.249.141.104

lovefisk:廣達應該是年薪大於13吧 年終大於13就太威了 07/05 23:01

喔喔喔~那就是打錯了~其實我不太確定確切的數字.... ※ 編輯: cat210278 來自: 111.249.141.104 (07/05 23:13)

porkcircle:廣達CCBU賺錢,年終加分紅不少 07/05 23:24

Ltiger:廣達吧 能住家裡 家登賺錢也沒反映在薪水 07/05 23:25

Eniladnewg: > 20 07/05 23:25

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